YouTube video references
EMDParis.(2012).EB-485Wi new interactive ultra-short-throw projector from Epson.Retrieved from:
http://www.youtube.com/watch?v=1IMujQQTybQ
SMARTEduEMEA.(2011).The history of technology in education. Retrieved from:
http://www.youtube.com/watch?v=UFwWWsz_X9s
Torda Turcsány.(2011). Apple education learning with ipad us. Retrieved from:
http://www.youtube.com/watch?v=24R1QJAXL4s
http://www.youtube.com/watch?v=1IMujQQTybQ
SMARTEduEMEA.(2011).The history of technology in education. Retrieved from:
http://www.youtube.com/watch?v=UFwWWsz_X9s
Torda Turcsány.(2011). Apple education learning with ipad us. Retrieved from:
http://www.youtube.com/watch?v=24R1QJAXL4s
Images reference list
Ethics[image].(2013).Retrieved from
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Gaming[image].(2012).Retrieved from
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http://www.educationworld.com/a_lesson/images/largeclassgames.gif
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Spelling city3[image].(2008). Retrieved from
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Study ladder[image].(2001). Retrieved from
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Study ladder[image].(2001). Retrieved from
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Year 6 student on study ladder[image].(n.d). Retrieved from
http://www.bonnyriggh-p.schools.nsw.edu.au/documents/13167864/13174237/1318221864449_19eb9eeb315f5bba01317ff463f51e92.jpg/large
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Students on the interactive white board [image].(2011).Retrieved from
http://lizbell91.wordpress.com/2011/04/13/1-ict-current-trends-iwb/
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http://www.flickr.com/photos/langwitches/3458534773/
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Interactive white board in the classroom cartoon[image] .(2011).Retrieved from
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Epson EB-475Wi and EB-485Wi: Interactive Ultra-Short-Throw Data Projector[image].(2011).Retrieved from
http://www.abouttech.com.au/6d6d611e-5407-4553-9da7-152e5e9ea839.aspx
K12 learning technologies mind map [image].(2013). Retrieved from: week 2 professional experience 3 PowerPoint slides.
Ipad[image].(2011).Retrieved from
http://www.clove.co.uk/product-images/fullsize/the-new-ipad-black-ap-ip64b.jpg
Student on the iPad[image].(2013).Retrieved from
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http://izquotes.com/quote/46473
http://ethicsinsociety.stanford.edu/apps/stanfordeis/files/20001_20100/20066/file_20066.jpg
Gaming[image].(2012).Retrieved from
http://www.openequalfree.org/wp-content/uploads/2012/04/gbl-cartoon.jpg
Classroom games[image].(2013). Retrieved from
http://www.educationworld.com/a_lesson/images/largeclassgames.gif
Games in education[image].(2009). Retrieved from
http://blog.discoveryeducation.com/blog/files/2009/06/2nd-annual-games-in-education.png
Spelling city1[image].(2008). Retrieved from
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Spelling city2[image].(2008). Retrieved from
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Spelling city3[image].(2008). Retrieved from
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Spelling city4[image].(2008). Retrieved from
http://1.bp.blogspot.com/-Lye7ypY2FCY/TrlGuKPAc0I/AAAAAAAAEok/A6PoIB5DJIc/s1600/spellingcity.jpg
Spelling city5[image].(2008). Retrieved from
http://4.bp.blogspot.com/-lCgidb0U0pk/T50wLRqBihI/AAAAAAAABcU/4Hky4e-KDIc/s320/Capture.GIF
Study ladder[image].(2001). Retrieved from
http://blog.thehomeschoolmagazine.com/wp-content/uploads/studyladder_logo-1024x356.jpg
Study ladder[image].(2001). Retrieved from
http://static.studyladder.com.au/cdn/site/f8/e60a4147cff0.jpg
Study ladder[image].(2001). Retrieved from
https://www.studyladder.com/cdn/site/a3/07daccdfd27c.jpg
Study ladder[image].(2001). Retrieved from
http://1.bp.blogspot.com/-JHQkDldaEu4/Tm-bSGyM9uI/AAAAAAAABe4/v647EiBUqpA/s1600/study_ladder.png
Study ladder[image].(2001). Retrieved from
http://cloverlea8.wikispaces.com/file/view/Study_Ladder.png/230761468/Study_Ladder.png
Study ladder[image].(2001). Retrieved from
http://www.studyladder.com.au/learn/mathematics/activity/3576?retUrl=%2Flearn%2Fmathematics%2Ftopic%2Farea-447
Year 6 student on study ladder[image].(n.d). Retrieved from
http://www.bonnyriggh-p.schools.nsw.edu.au/documents/13167864/13174237/1318221864449_19eb9eeb315f5bba01317ff463f51e92.jpg/large
Think education[image].(n.d).Retrieved from
http://think.direct.gov.uk/education/early-years-and-primary/images/logo_think_content.gif
Think education[image].(n.d).Retrieved from
http://www.roadsafetygb.org.uk/misc/fckeditorFiles/image/CHILDREN/THINK_Screenshot1.gif
Think education[image].(n.d).Retrieved from
http://www.edcomsteachers.com/imagegen.ashx?image=/media/1887/ThinkEducationEarlyPrimary_03.jpg&width=628&constrain=true
Think education[image].(n.d).Retrieved from
http://think.direct.gov.uk/education/early-years-and-primary/images/flash_crosssafely.jpg
Teacher wordle [image].(2009). Retrieved from
http://www.wordle.net/show/wrdl/803101/Davide%27s_Teaching_Philosophy
Educational technology wordle[image].(2012). Retrieved from
http://www.classroom20.com/profiles/blogs/first-class-review-28-aug-2012
Students on the interactive white board [image].(2011).Retrieved from
http://lizbell91.wordpress.com/2011/04/13/1-ict-current-trends-iwb/
Interactive white board [image].(2009).Retrieved from
http://blog.svconline.com/briefingroom/wp-content/uploads/2009/06/685ix-right2.JPG
Cartoon students holding hands[image].(n.d).Retrieved from
https://www.ocps.net/lc/east/eaz/student/PublishingImages/cartoon%20kids.jpg
The networked teacher[image] .(2009).Retrieved from
http://www.flickr.com/photos/langwitches/3458534773/
Interactive white board in the classroom cartoon[image] .(2011).Retrieved from
http://neslihandurmusoglu.edublogs.org/files/2011/02/cartoons2-1fqu6fj.png
Interactive white board in the classroom cartoon[image] .(2011).Retrieved from
http://small-changes-big-returns.wikispaces.com/file/view/2009-12-29_parisi_smart_board.gif/200266420/288x384/2009-12-29_parisi_smart_board.gif
Epson EB-475Wi and EB-485Wi: Interactive Ultra-Short-Throw Data Projector[image].(2011).Retrieved from
http://www.abouttech.com.au/6d6d611e-5407-4553-9da7-152e5e9ea839.aspx
K12 learning technologies mind map [image].(2013). Retrieved from: week 2 professional experience 3 PowerPoint slides.
Ipad[image].(2011).Retrieved from
http://www.clove.co.uk/product-images/fullsize/the-new-ipad-black-ap-ip64b.jpg
Student on the iPad[image].(2013).Retrieved from
http://www.securedgenetworks.com/secure-edge-networks-blog/?Tag=Mobile+Devices&BBPage=1
John Cotton Dana Quote[image].(2013).Retrieved from
http://izquotes.com/quote/46473
Text references
Apple Inc.(2013). Apple in education. Retrieved from http://www.apple.com/au/education/ipad/
Baker, R. S. J. D., & Yacef, K. (2009). The state of educational data mining in 2009: A review and future visions. Journal of Educational Data Mining 1(1), 3–17.
Ball, B. (2003) Teaching and learning mathematics with an interactive whiteboard, Micromath,19(1), 4–7.
Brown, S. (2002) JISC briefing paper on interactive white boards. Available online at: http://www.jisc.ac.uk/uploaded_documents/Interactivewhiteboards.pdf
Cogill, J. (2003) The use of interactive whiteboards in the primary school: effects on pedagogy. Research Bursary Reports (Coventry, Becta).
Johnson, D.(2012).Does technology change how schools teach ethical behaviors?. Retrieved from
http://www.doug-johnson.com/dougwri/does-technology-change-how-schools-teach-ethical-behaviors.html
Johnson, D .(2007). Developing an Ethical Compass for Worlds of Learning. Retrieved from
http://www.doug-johnson.com/dougwri/developing-an-ethical-compass-for-worlds-of-learning.html
Dickey, M. D. (2005). Engaging by design: How engagement strategies in popular computer and video games and inform instructional design. Educational Technology Research and Development, 53, 67–83.
Ekhami, L. (2002) The power of interactive whiteboards, School Library Media Activities Monthly,
18(8), 35–38.
Edwards, J., Hartnell, M. & Martin, R. (2002) Interactive whiteboards: some lessons for the classroom, Micromath, 18(2), 30–34.
Egenfeldt-Nielsen, S. (2006). Overview of research on the educational use of video games. Digital Kompetanse, 3(1), 184–213.
Egenfeldt-Nielson, S. (2007). Third generation educational use of computer games, Journal of Educational Multimedia and Hypermedia, 16(3), 263–281.
Glover, D. & Miller, D. (2002) The interactive whiteboard as a force for pedagogic change: the
experience of five elementary schools in an English education authority, Information Technology in Childhood Education, 2002, 1, 5–19.
Glover, D. & Miller, D. (2001a) A report to Blackburn and Colne EAZ on new technologies (Keele,Department of Education, Keele University).
Glover, D. & Miller, D. (2001b) Missioners, tentatives and luddites: leadership challenges for school and classroom posed by the introduction of interactive whiteboards into schools in the UK, paper presented at the BEMAS Conference, Newport Pagnell, October.
Glover, D. & Miller, D. (2001c) Running with technology: the pedagogic impact of the large-scale introduction of interactive whiteboards in one secondary school, Journal of Information Technology for Teacher Education, 10(3), 257–275.
Heritage, M. (2010). Formative assessment and next-generation assessment systems: Are we losing an opportunity? Washington, DC: Council of Chief State School Officers.
Higgins, S., Beauchamp, G. & Miller, D. (2007). Reviewing the literature on interactive whiteboards. Learning, Media and Technology, 32(3), 213-225.
Johnson, C. (2002) The writing’s on the board, Educational Computing & Technology, September,
58–59.
Joyce, A., Gerhard, P., & Debry, M. (2009). How are digital games used in schools: Complete results of the study. European Schoolnet.
Jeffrey E. Brand. (2012). Da12 digital Australia. Retrieved from
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Kennewell, S. (2004) Researching the influence of interactive presentation tools on teacher pedagogy,paper presented at the British Educational Research Association Conference, UMIST,Manchester, September.
Latham, P. (2002) Teaching and learning primary mathematics: the impact of interactive whiteboards.
Kickmeier-Rust, M. D., Marte, B., Linek, S., Lalonde, T., & Albert, D. (2008). The effects of individualized feedback in digital educational games. In T. Conolly & M. Stansfield (Eds.) Proceedings of the 2nd European Conference on Games Based Learning (pp. 227–236), October 16-–17, 2008, Barcelona, Spain. Reading, UK: Academic Publishing Limited.
Levy, P. (2002) Interactive whiteboards in learning and teaching in two Sheffield schools: a developmental study (Sheffield, Department of Information Studies, University of Sheffield).Retrieved from: http://dis.shef.ac.uk/eirg/projects/wboards.htm.
Miller, D., Glover, D. & Averis, D. (2004a) Matching technology and pedagogy in teaching mathematics: understanding fractions using a ‘virtual manipulative’ fraction wall, paper presented at the British Educational Research Association Conference, UMIST, Manchester, September. Available online at: http://www.keele.ac.uk/depts/ed/iaw/docs/BERA%20Paper%20Sep%202004.pdf
McClarty, K. L., Orr, A., Frey, P. M., Dolan, R. P., Vassileva, V., & McVay, A. (2012). A literature review of gaming in education. Retrieved from
http://formative.pearsonassessments.com/hai/Images/tmrs/Lit_Review_of_Gaming_in_Education.pdf\
Morley,M. ( 2013). Disadvantages of Games Used for Teaching. Retrieved from
http://www.ehow.com/info_8552695_disadvantages-games-used-teaching.html
Paragon Tech.(2012). Smart board vs interactive projectors. Retrieved from
http://www.paragontech.com.au/blog/smart-boards-vs-interactive-projectors
Reid, D. &Ostashewski, N. (2011). iPads in the Classroom – New Technologies, Old Issues: Are they worth the effort? In T. Bastiaens & M. Ebner (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 (pp. 1689-1694). Chesapeake, VA: AACE
Richardson, A. (2002) Effective questioning in teaching mathematics using an interactive whiteboard, Micromath, 18(2), 8–12.
Roscoria, T.(2011) The Impact of the iPad on K-12 Schools. Converge. Retrieved from http://www.convergemag.com/classtech/Impact-iPad-K12-Schools.html
Rupp, A. A., Gushta, M., Mislevy, R. J., & Shaffer, D. W. (2010). Evidence-centered design of epistemic games: Measurement principles for complex learning environments. Journal of Technology, Learning, and Assessment, 8(4). Retrieved from:http://www.jtla.org
Smith, H., Higgins, S., Wall, K. & Miller, J. (2005) Interactive whiteboards: boon or bandwagon?
A critical review of the literature, Journal of Computer Assisted Learning, 21, 91–101.
Walker, D. (2002) Meet Whiteboard Wendy, Times Educational Supplement.
Baker, R. S. J. D., & Yacef, K. (2009). The state of educational data mining in 2009: A review and future visions. Journal of Educational Data Mining 1(1), 3–17.
Ball, B. (2003) Teaching and learning mathematics with an interactive whiteboard, Micromath,19(1), 4–7.
Brown, S. (2002) JISC briefing paper on interactive white boards. Available online at: http://www.jisc.ac.uk/uploaded_documents/Interactivewhiteboards.pdf
Cogill, J. (2003) The use of interactive whiteboards in the primary school: effects on pedagogy. Research Bursary Reports (Coventry, Becta).
Johnson, D.(2012).Does technology change how schools teach ethical behaviors?. Retrieved from
http://www.doug-johnson.com/dougwri/does-technology-change-how-schools-teach-ethical-behaviors.html
Johnson, D .(2007). Developing an Ethical Compass for Worlds of Learning. Retrieved from
http://www.doug-johnson.com/dougwri/developing-an-ethical-compass-for-worlds-of-learning.html
Dickey, M. D. (2005). Engaging by design: How engagement strategies in popular computer and video games and inform instructional design. Educational Technology Research and Development, 53, 67–83.
Ekhami, L. (2002) The power of interactive whiteboards, School Library Media Activities Monthly,
18(8), 35–38.
Edwards, J., Hartnell, M. & Martin, R. (2002) Interactive whiteboards: some lessons for the classroom, Micromath, 18(2), 30–34.
Egenfeldt-Nielsen, S. (2006). Overview of research on the educational use of video games. Digital Kompetanse, 3(1), 184–213.
Egenfeldt-Nielson, S. (2007). Third generation educational use of computer games, Journal of Educational Multimedia and Hypermedia, 16(3), 263–281.
Glover, D. & Miller, D. (2002) The interactive whiteboard as a force for pedagogic change: the
experience of five elementary schools in an English education authority, Information Technology in Childhood Education, 2002, 1, 5–19.
Glover, D. & Miller, D. (2001a) A report to Blackburn and Colne EAZ on new technologies (Keele,Department of Education, Keele University).
Glover, D. & Miller, D. (2001b) Missioners, tentatives and luddites: leadership challenges for school and classroom posed by the introduction of interactive whiteboards into schools in the UK, paper presented at the BEMAS Conference, Newport Pagnell, October.
Glover, D. & Miller, D. (2001c) Running with technology: the pedagogic impact of the large-scale introduction of interactive whiteboards in one secondary school, Journal of Information Technology for Teacher Education, 10(3), 257–275.
Heritage, M. (2010). Formative assessment and next-generation assessment systems: Are we losing an opportunity? Washington, DC: Council of Chief State School Officers.
Higgins, S., Beauchamp, G. & Miller, D. (2007). Reviewing the literature on interactive whiteboards. Learning, Media and Technology, 32(3), 213-225.
Johnson, C. (2002) The writing’s on the board, Educational Computing & Technology, September,
58–59.
Joyce, A., Gerhard, P., & Debry, M. (2009). How are digital games used in schools: Complete results of the study. European Schoolnet.
Jeffrey E. Brand. (2012). Da12 digital Australia. Retrieved from
http://www.igea.net/wp-content/uploads/2011/10/DA12FinalLinkVideo.pdf
Kennewell, S. (2004) Researching the influence of interactive presentation tools on teacher pedagogy,paper presented at the British Educational Research Association Conference, UMIST,Manchester, September.
Latham, P. (2002) Teaching and learning primary mathematics: the impact of interactive whiteboards.
Kickmeier-Rust, M. D., Marte, B., Linek, S., Lalonde, T., & Albert, D. (2008). The effects of individualized feedback in digital educational games. In T. Conolly & M. Stansfield (Eds.) Proceedings of the 2nd European Conference on Games Based Learning (pp. 227–236), October 16-–17, 2008, Barcelona, Spain. Reading, UK: Academic Publishing Limited.
Levy, P. (2002) Interactive whiteboards in learning and teaching in two Sheffield schools: a developmental study (Sheffield, Department of Information Studies, University of Sheffield).Retrieved from: http://dis.shef.ac.uk/eirg/projects/wboards.htm.
Miller, D., Glover, D. & Averis, D. (2004a) Matching technology and pedagogy in teaching mathematics: understanding fractions using a ‘virtual manipulative’ fraction wall, paper presented at the British Educational Research Association Conference, UMIST, Manchester, September. Available online at: http://www.keele.ac.uk/depts/ed/iaw/docs/BERA%20Paper%20Sep%202004.pdf
McClarty, K. L., Orr, A., Frey, P. M., Dolan, R. P., Vassileva, V., & McVay, A. (2012). A literature review of gaming in education. Retrieved from
http://formative.pearsonassessments.com/hai/Images/tmrs/Lit_Review_of_Gaming_in_Education.pdf\
Morley,M. ( 2013). Disadvantages of Games Used for Teaching. Retrieved from
http://www.ehow.com/info_8552695_disadvantages-games-used-teaching.html
Paragon Tech.(2012). Smart board vs interactive projectors. Retrieved from
http://www.paragontech.com.au/blog/smart-boards-vs-interactive-projectors
Reid, D. &Ostashewski, N. (2011). iPads in the Classroom – New Technologies, Old Issues: Are they worth the effort? In T. Bastiaens & M. Ebner (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011 (pp. 1689-1694). Chesapeake, VA: AACE
Richardson, A. (2002) Effective questioning in teaching mathematics using an interactive whiteboard, Micromath, 18(2), 8–12.
Roscoria, T.(2011) The Impact of the iPad on K-12 Schools. Converge. Retrieved from http://www.convergemag.com/classtech/Impact-iPad-K12-Schools.html
Rupp, A. A., Gushta, M., Mislevy, R. J., & Shaffer, D. W. (2010). Evidence-centered design of epistemic games: Measurement principles for complex learning environments. Journal of Technology, Learning, and Assessment, 8(4). Retrieved from:http://www.jtla.org
Smith, H., Higgins, S., Wall, K. & Miller, J. (2005) Interactive whiteboards: boon or bandwagon?
A critical review of the literature, Journal of Computer Assisted Learning, 21, 91–101.
Walker, D. (2002) Meet Whiteboard Wendy, Times Educational Supplement.